文章ID:7749

左手亲情右手爱

国产游戏出海爆火!《白银之城》全球预注册突破千万_我的网站

???ڇ?;

A |     

Photo:Courtesy of AG.AL
    Photo: Courtesy of AG.ALThe 2026 Esports World Cup (EWC) concluded in Paris on Sunday local time, with Chinese esports club AG.AL (under Chengdu AG Esports Club) claiming the overall club championship. It became the first Chinese club to win the title since the tournament's launch, with French President Emmanuel Macron presenting the championship trophy.
AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated." 
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."

B |     全球游戏开发商兼发行商乐元素于8月19日宣布,旗下采用虚幻引擎5开发的开放世界动作RPG《白银之城》全球预注册人数已正式突破1000万。这款以维多利亚风格都市“白银城”为舞台的侦探题材ARPG,即将首度亮相德国科隆游戏展与纽约Anime NYC两大国际展会。

C | image(188).png关于《白银之城》《白银之城》是一款融合了侦探解谜与华丽动作的开放世界ARPG。游戏背景设定在一个充满蒸汽机与工业革命气息的维多利亚风格繁荣都市。

D | 玩家将扮演侦探,带领各具背景与能力的助手,探究繁华表象下的地下世界秘密。游戏特色包括虚幻引擎5打造的动画风格画面、以格挡为核心的爽快动作系统,以及观察与推理相结合的侦探玩法。游戏于近期成功结束了第二次封闭测试“二分法测试”,随后预注册量突破千万大关。image(187).png科隆游戏展2026参展详情《白银之城》将于8月26日至30日在德国科隆举办的全球最大游戏展gamescom 2026上首次亮相。展位位于6号馆C021。官方将在现场设置多个互动区域,包括试玩区、舞台区、拍照区和周边领取区。image(189).png舞台活动每日举办四场,包含乐队现场演奏、舞蹈表演、游戏宣传视频放映、角色扮演者走秀及观众互动等环节。

E | 特别嘉宾将亲临现场进行游戏演示并举办小型活动。现场还将还原游戏中灰姑娘Boss战的经典场景“南瓜马车雕塑”作为主题拍照区。

F | 专业角色扮演者将扮演侦探、灰姑娘、阿尔夫、红玫瑰、洛伦、阿尔戈斯等游戏角色与观众互动。完成现场签到、社交媒体分享、预注册及试玩等任务后,玩家可获得侦探套装、盲盒杯垫、艺术卡片等限定周边。

G | edb862951a7384002d0c87e78f25b23e3546879304403742.gif1052w_web-dynamic-ezgif.com-webp-to-gif-converter.gifAnime NYC 2026参展信息《白银之城》还将参加8月20日至23日在美国纽约贾维茨会议中心举办的Anime NYC 2026,展位号为2011。现场同样准备了丰富的线下活动,让纽约玩家近距离体验游戏魅力。《白银之城》目前仍在全球预注册阶段,更多测试与新游戏内容消息将通过官方渠道陆续公布。对于一款尚未正式上线的游戏来说,千万级预注册量已经说明了市场对它的期待值——至于这份期待能不能转化为实际口碑,还得等游戏真正端出来才知道。

H | 你会去预注册试试吗?欢迎在评论区聊聊你的看法。

Current article:http://exgmyn.diuhuairandaikaomangshangnen.buzz/yvu/20260826/537808.html

Published on:07:34:46


用户评论
用户名:
E-mail:
评价等级:               
评价内容: